Publisher:
Electronic Arts Inc.
Genre:
soccer
Platform:
PC / Windows
Release
date: World: 27 September 2011
Play modes: single / multiplayer
Multiplayer: LAN / Internet | number of players: 1-22
Game language: English
Age
requirements: everyone | media: 1 DVD
Suggested system requirements:
Core 2 Duo 2.4 GHz, 2 GB RAM (4 GB RAM - Vista/7), graphic card 256
MB (GeForce 8800 GT or better), Windows XP/Vista/7.
INFO
FIFA 12 (titled FIFA Soccer 12 in North America) is
the nineteenth game in Electronic Arts' FIFA series of association football
video games. It was developed by EA Canada, and published by Electronic Arts
worldwide under the EA Sports label. David Rutter, the line producer for FIFA
12, promised "a revolutionary year for FIFA ... especially in the gameplay
department."
An "Ultimate Edition" of the game will be
available through Game and Gamestation stores. It includes four monthly
Ultimate Team gold packs, with each pack containing 12 items including players,
contracts, stadiums, managers, staff, fitness, healing, footballs, kits and
badges. Each pack contains one rare item, such as enhanced player attributes,
longer contracts and the most coveted players.[7] On 22 June 2011, EA Sports
announced that the Microsoft Windows version of FIFA 12 will have the same
engine, features, and competitions as the PlayStation 3 and Xbox 360 versions.
Along with several other new EA Sports titles, FIFA
12 was available three days early to purchasers of the EA Sports Season Ticket.
The release date of the FIFA 12 demo was announced
at the Gamescom event in Germany on 16 August; the demo was available from Xbox
Live Marketplace and EA's Origin Store for Microsoft Windows on 13 September
2011, though the Playstation 3 demo was not available in Europe until the
following day
GAMEPLAY
A "trinity" of major gameplay changes
have been implemented in FIFA 12; these are the Impact Engine, Tactical Defending,
and Precision Dribbling
In development for several years the Impact Engine
improves collision variety, accuracy, and momentum preservation.[ A new
advanced procedural animation system is used along with collision physics to
produce different results depending on the players and physical forces
involved. This affects all players, so even those off the ball may have
collisions. The Impact Engine has been cited as a game changer, making FIFA 12
less structured and synthetic than its predecessors, and has been described by
producer David Rutter as the biggest technological change to the series since
the transition to the current generation of consoles. The Impact Engine also
directly affects injuries sustained by players during a match.
The new Tactical Defending system aims to change
the approach to defending by placing equal importance on positioning,
intercepting passes and tackling. When defending there will be more of an
emphasis on slowing attackers down and containing them, and pressuring them
into making mistakes. This is intended to be a more manual form of defending,
requiring greater timing and precision When compared to the defensive
"press" system used in previous FIFA games. The old system, now
dubbed "legacy defending", where a button press causes an AI player
to hone in on the player in possession of the ball, can still be used offline ,and
in online friendlies and custom unranked matches.
The Precision Dribbling feature allows players to
dribble whilst shielding, meaning you can still move around the pitch whilst
holding players off, rather than being rooted to the spot. Close control has
been added below jogging as a way of allowing players to take smaller, more
frequent touches, keeping the ball closer and keeping tighter control. Players
will now be much more aware of their surroundings. As an example, players in
possession near the touchline will understand their position, and keep tighter
control of the ball to stop it running out of play.
An improved artificial intelligence system named
Pro Player Intelligence aims to make AI-controlled players react to the skills
and capabilities of other players with appropriate actions. For example, a
winger will be more likely to cross the ball into the box when he has a waiting
team-mate with aerial ability, whereas he might look for support and play the
ball along the ground if that team-mate is less of an aerial threat. Players
will also make better use of their own strengths, so for example a creative
player might look for less obvious opportunities such as playing long accurate
passes, where another player in his situation would be more likely to play it
safe with a short pass.
Match presentation has also been overhauled with a
new default camera angle and improvements to the broadcast-style match
build-up. Some in-game cutscenes have been removed, such as those before
throw-ins and corner kicks. Instead, a player will simply run to perform the
task in question with no interruption.
FIFA 12 (titled FIFA Soccer 12
in North America) is the nineteenth game in Electronic Arts' FIFA series of
association football video games. It is being developed by EA Canada, and will
be published by Electronic Arts worldwide under the EA Sports label. David
Rutter, the line producer for FIFA 12, promised "a revolutionary year for
FIFA ... especially in the gameplay department. FIFA Soccer 12 brings to the
pitch a new game-changing Player Impact Engine, which is a physics engine built
to deliver real-world physicality in every interaction on the pitch.
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LINK CRACK http://adf.ly/34TEk
DOWNLOAD LINKS RELOADED VERSION
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MEDIA FIRE LINK MAIN GAME http://adf.ly/34TUu
FIFA RELOADED CRACR ONLY http://adf.ly/34Tar
DOWNLOAD LINKS FOR REPACK VERSION
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FIFA REPACK 2.2 GB ONLY SINGLE LINK http://adf.ly/34Tfp
ADD ON PACKS
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WORKING AND TESTED TORRENTS
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TORRENT CONTAINS
ADD ON PACKS
FIFA ENGLISH COM ENTRY LINKS MEDIA FIRE
LINK 1 http://adf.ly/34TmC
LINK 2 http://adf.ly/34Tnv
LINK 3 http://adf.ly/34Toq
CHANTS ADDON
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ATTRACT ADDON
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ORIGINAL SOUNDTRACK
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IMAGES




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